module Insurgent
{

	model DeployedParachute
	{
		mesh = WorldItems/DeployedParachute,
		texture = Worlditems/DeployedParachute,
		scale = 0.005,
	}
	
	model Sample1
	{
		mesh = WorldItems/Sample1,
		texture = Worlditems/Sample1,
		scale = 0.01,
	}

	model ClassifiedDocument
	{
		mesh = WorldItems/ClassifiedDocument,
		texture = Worlditems/ClassifiedDocument,
		scale = 0.01,
	}
			
	
}